VR ConstructED: PhD Thesis Project

VR ConstructED: PhD Thesis Project

This thesis investigates the design, development, and evaluation of VR ConstructED, a game-based virtual reality learning environment created to teach four wall construction systems (reinforced concrete, brick, autoclaved aerated concrete, and gypsum partitions) in interior architecture education. Using a design-based research approach and a mixed-methods study with 30 second-year students, the research found mixed learning gains but consistently positive student perceptions regarding usability, engagement, and instructional value. The study concludes that VR is most effective as a pedagogical scaffold—its impact depends on thoughtful integration into teaching, learner readiness, and instructional design.

This thesis investigates the design, development, and evaluation of VR ConstructED, a game-based virtual reality learning environment created to teach four wall construction systems (reinforced concrete, brick, autoclaved aerated concrete, and gypsum partitions) in interior architecture education. Using a design-based research approach and a mixed-methods study with 30 second-year students, the research found mixed learning gains but consistently positive student perceptions regarding usability, engagement, and instructional value. The study concludes that VR is most effective as a pedagogical scaffold—its impact depends on thoughtful integration into teaching, learner readiness, and instructional design.

Category

Category

VR / Digital Project

VR / Digital Project

Services

Services

VR Experience Design, Interactive Product Visualization, 3D Modeling, Unreal Engine Development, PhD Thesis

VR Experience Design, Interactive Product Visualization, 3D Modeling, Unreal Engine Development, PhD Thesis

Team

Team

Arda Çalışkan, Suzan Girginkaya Akdağ (Supervisor)

Arda Çalışkan, Suzan Girginkaya Akdağ (Supervisor)

Year

Year

2026

2026

This thesis examines the design, development, and evaluation of a virtual reality learning environment incorporating game-based learning for teaching wall construction systems in interior architecture education. Focusing on four commonly used wall types; reinforced concrete, brick, autoclaved aerated concrete, and gypsum partition systems, the study addresses persistent challenges in construction education related to fragmented technical knowledge delivery and reliance on two-dimensional, image-based instruction.

The research adopts a design-based research methodology, through which a VR application, VR ConstructED, was iteratively developed and refined based on pilot studies and user feedback. The system was designed using 3D modeling tools and implemented in Unreal Engine, drawing on constructivist and experiential learning principles to inform interactive exploration of construction logic, sequencing, material properties, details and sustainability issues. A mixed-methods research design was conducted with 30 second-year interior architecture students taking construction-related courses. Quantitative data were collected through pre- and post-tests assessing knowledge of wall systems and post-intervention Likert-scale items, whereas qualitative data were obtained through focus group discussions. In both strands, measurement and questioning were informed by a modified Attitudes Toward Virtual Reality Technology Scale.

Findings revealed heterogeneous learning outcomes: thirteen students demonstrated improved post-test scores, while the remaining participants showed limited or no improvement. In contrast, qualitative results indicated positive perceptions of usability, engagement, and instructional value. In conclusion, rather than positioning VR as a standalone solution, the study frames VR ConstructED as an educational scaffold whose effectiveness depends on pedagogical integration, learner preparedness, and instructional design.