This doctoral research introduces a virtual reality game designed to teach wall construction methods, materials, and design implications to interior architecture students through gamified learning. Conducted as an ongoing study at Bahçeşehir University, it employs a mixed-methods approach with surveys and interviews to evaluate student performance, engagement, and satisfaction. As the project is still in progress, its anticipated outcomes aim to highlight both the benefits and challenges of integrating VR and gamification in construction education, offering insights for curriculum development and future research in design pedagogy.